control
Morale is long dead and its corpse is starting to smell.

— Theodore Ash, Jr.

I'm editing the wiki from an Ultimate Edition-point of view of the game.

bot

compleCCyborg is my bot. If there are issues with or questions about it, please contact me or any of the wiki's bureaucrats or other administrators. -- UserCCCSig -- You talkin' to me? -- cCContributions -- 09:40, 1 July 2022 (UTC)

b00KM@rks

uTOOLities

Helpful for game data reading and manipulating things; handle with care, though, as altered game files may corrupt the correctness of information acquired in-game that you're contributing to the wiki.
(External links!)

Gallery default parameters

Main article: Help:Galleries
<gallery
widths=185
columns=[number] (fit to page)
position=[left/center/right] (left)
spacing=[small/medium/large] (medium)
orientation=[none/landscape/portrait/square] (none)
captionposition=[within/below] (below)
captionalign=[left/center/right] (left)
captiontextcolor=[color code] (article text color)
captionsize=[small/medium/large] (medium)
bordersize=[none/small/medium/large] (small)
bordercolor=[color code] (theme border color)
caption=[text] (no caption)
navigation=[true/false] (false)
>
</gallery>

t0d0s

"What links here" leftovers from the Collectibles-renaming

Post-game quotes from Jesse, location remarks

After having taken control, Jesse Faden makes remarks when visiting certain places of the Oldest House (only once, I guess) – where to post them?

[0.06-5.67]“Jesse Faden, Director of the Federal Bureau of Control."[7.53-9.25]I still don’t quite believe it.[10.46-14.23]But you always knew where we were headed.
Even if it was a dream, I feel Darling reached out to me through the Hotline.
I have a feeling he and Trench won't be the only callers from the beyond.

— Director Faden

NSC: "Northmoor Sarcophagus Container."
The two previous Directors both lost control while dealing with paranatural forces.
I don't want to make that a rule.

— Director Faden

You and Hedron were never one and the same.
She…
it helped Darling with the HRAs to slow the Hiss down.
And it helped me learn to tap into this power I had inside.
You.

— Director Faden

[0.11-3.49]Arish said Marshall was last seen heading here.[4.66-9.61]What was so important she had to come down here while the Hiss invasion was at its worst?
All this paranatural power contained in one place is a risk.
Makes me wonder what other dangers are locked away inside the Bureau.

— Director Faden

[0.07-0.72]Dylan.[2.72-7.85]Would things have gone differently if Trench and Darling hadn’t been running the show?[10.27-13.48]My Bureau will be different, better.[16.14-18.49]Maybe Dylan will wake up to see that.
How many cases like Ordinary are there?
How many AWE research areas are waiting in forgotten sectors?
I'll need to look into them once the Hiss has been dealt with.

— Director Faden

I'm the only one who knows what really happened in Ordinary.
When this is over, maybe I'll write it all down, a full disclosure.

— Director Faden

Is this still a part of the Oldest House?
It feels much older.
What's older than oldest?
Where does the Oldest House begin?

— Jesse Faden near the portal

I can’t think of a more fitting vacation spot for Ahti.
Ahti's still gone.
I get the feeling he had more of an agenda than he let on.
Did he already get what he was here for?

— Director Faden

Back in Ordinary, I burned all the slides except the one that led to Hedron.
Trench used one of the burned ones to open a door to the Hiss.
Did Darling hide the Hedron slide?
Did Trench destroy it?

— Director Faden

Hedron guided me here only now after it spent years locked in a cage.
Why not before?
Because it didn't want me to find Dylan?
It didn't bring me here to free it.
It brought me here to fight the Hiss.

— Director Faden

I'll be here waiting for you when you wake up, brother.
If you wake up.

— Director Faden

Some extra article work

Make some articles articles instead of redirects. For example, Unique Mods and some hard to gather achievements:

Red

Website: #ea000c
In-game at Brightness 50: #e7000d
system.ui, "var(--reactive-red)": #e9000d
Wiki buttons: #b4040c
Wiki tables: #b6252d
some color codes from system.ui
  --active-color: hsl(169, 100%, 38%);
  --warning-color: hsl(356, 80%, 51%);
  --hud-alert-color: hsla(356, 80%, 51%, .25);
  --bg-50: hsla(0,0%,5%,.5);
  --bg-red: hsla(357, 100%, 25%, 0.6);
  --bg: hsla(0,0%,5%,.85);
  --light95-55: hsla(0,0%,95%,.55);
  --light95-35: hsla(0,0%,95%,.35);
  --light95-25: hsla(0,0%,95%,.25);
  --light95: hsl(0,0%,90%);
  --red: var(--reactive-red);
  --green: hsl(170, 100%, 38%);
  --green-used: hsl(170, 38%, 77%);
  --dark10: hsl(0,0%,10%);
  --selected-color: hsla(0,0%,90%, 1);
  --default-color: hsla(0,0%,5%, 0.8);
  --default-color-border: hsla(0,0%,90%, .2);
  --default-new-color: hsla(0,0%,5%, .8);
  --disabled-color: hsla(0,0%,10%, 1);
  --header-color: var(--red);
  --health-color: hsl(187, 85%, 41%);
  --energy-color: hsl(0, 0%, 100%);
  --map-label-color: #edebe0;
  --slider-track-disabled-color: hsl(0,0%,3%);
  --progress-circle-default-color: hsla(0,0%,10%, 0.4);
  --text-selected-color: hsl(0,0%,10%);
  --text-default-color: hsla(0,0%,90%, 0.6);
  --bar-background: hsla(0,0%,90%,.25);
  --drop-shadow-color: rgba(0,0,0,.4);
  --force-green: #3b835a;
  --patriot-blue: #000037;
  --notice-blue: #004a98;
  --reactive-red: #e9000d;
  --caution-yellow: #fddb0d;
  --controls-color-a: #00C2A0;
  --controls-color-b: #e61C2B;
  --controls-color-y: #FAD917;
  --controls-color-x: #3F92B6;
  --controls-color-cross: #9FBFFE;
  --controls-color-circle: #FF8491;
  --controls-color-square: #FAA8E7;
  --controls-color-triangle: #00E7DF;
  --highlight-color: var(--light95);
  --rarity-common: #595959;
  --rarity-uncommon: #459184;
  --rarity-rare: #43668b;
  --rarity-legendary: #9d5832;
  --rarity-exquisite: #b13250;
  --rarity-ascendant: #a150a8;

Additional four colors from crosshair_line.tex

#ffffff
#ff5900
#00bfa0
#000000
certain grade of transparency


Rarities
Common Common
Uncommon Uncommon
Rare Rare
Prime Prime
Absolute Absolute
Infinite Infinite

Theme designer

as of 19 June 2022
See also w:Help:FandomDesktop conversion guide#Theming variables
Light theme
Community background color: #017683
Sticky nav background color: #005958
Community header color: #ffffff
Accent color: #b4040c
Link color: #61a0af
Article background color: #ffffff
Dark theme
Community background color: #292929
Sticky nav background color: #4f5e66
Community header color: #ffffff
Accent color: #b4040c
Link color: #8bb8d0
Article background color: #1f1f1f

tables

article-table (headers not shown when scrolling down)
Header 1 Header 2
40 - 12 - 12 = x16px Test test test test test test Test test test test test test
68 - 12 - 12 = x44px Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
3 lines of text = 96px row height; padding-left and -right = 12px
68 - 12 - 12 = x44px Test test test test test test
Test test test test test test
2 lines of text = 68px row height; padding-left and -right = 12px
40-12-12=x16px Test test test test test test 1 line of text = 40px row height; padding-left and -right = 12px
fandom-table (headers shown when scrolling down)
Header 1 Header 2
52 - 12 - 12 = x28px Test test test test test test Test test test test test test
80 - 12 - 12 = x56px Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
3 lines of text = 108px row height; padding-left and -right = 12px
80 - 12 - 12 = x56px Test test test test test test
Test test test test test test
2 lines of text = 80px row height; padding-left and -right = 12px
52 - 12 - 12 = x28px Test test test test test test 1 line of text = 52px row height; padding-left and -right = 12px


fandom-table (headers shown when scrolling down)
Header 1 Header 2
Test test test test test test Test test test test test test
80 - 12 - 12 = x56px Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
Test test test test test test
3 lines of text = 108px row height; padding-left and -right = 12px
80 - 12 - 12 = x56px Test test test test test test
Test test test test test test
2 lines of text = 80px row height; padding-left and -right = 12px
Test test test test test test 1 line of text = 52px row height; padding-left and -right = 12px

That "bind" terminology

So, are Objects of Power bound to or by somebody? Or even something else?

By
To
Hm…
Summary

OOPs are bound by a parautilitarian, the objects themselves then are bound to them. From the binder's subjective point of view, they may understand this as binding themselves to the object, as well. So, it's all depending on the general phrasing, points of view, and how it shall be described in an article.

The Vending Spree

Lots of Mod (interestingly none from the related expansion) and Material rewards, plus 1,100 Source. All this also drops if the Vending Machine isn't 'killed', but loot seems to be more in the latter case. Also, achievement!

Locations and which one of the present machines seems random.

# Mods Materials
common uncommon rare prime absolute infinite
1. 0 0 3 4 4 0 24
2. 0 0 3 4 4 0 24
3. 0 0 3 4 4 0 24
4. 0 0 3 4 4 0 24