| “ | Morale is long dead and its corpse is starting to smell. | ” |
I'm editing the wiki from an Ultimate Edition-point of view of the game.
bot
compleCCyborg is my bot. If there are issues with or questions about it, please contact me or any of the wiki's bureaucrats or other administrators. --
-- You talkin' to me? -- cCContributions -- 09:40, 1 July 2022 (UTC)
b00KM@rks
- compleCCity's subs
- w:Help:…
- Category:Images
- Category:Guides
- Service Weapon
- Materials
- Mods
- Template:Transcript
- HTML br tag … maybe I should update some of my habits?
- Control Wiki talk:Staff/Collectibles categorization#Conclusion
- Control Wiki
- Lucy's General Editing Guide
uTOOLities
Helpful for game data reading and manipulating things; handle with care, though, as altered game files may corrupt the correctness of information acquired in-game that you're contributing to the wiki.
(External links!)
- profMagija/control-unpack – Python-scripts to unpack game-data files
- Northlight Tool – Stand-alone tool to unpack game-data files (Northlight Engine)
- Alan Wake TextTool – Tool to convert the
string_table.bingame file to something more readable (Northlight Engine) - Control Nexus – Game modifications and pretty tools
- R2K's very useful mods
- Control Save Editor – Wep-app for one of R2K's mods
Gallery default parameters
- Main article: Help:Galleries
<gallery widths=185 columns=[number] (fit to page) position=[left/center/right] (left) spacing=[small/medium/large] (medium) orientation=[none/landscape/portrait/square] (none) captionposition=[within/below] (below) captionalign=[left/center/right] (left) captiontextcolor=[color code] (article text color) captionsize=[small/medium/large] (medium) bordersize=[none/small/medium/large] (small) bordercolor=[color code] (theme border color) caption=[text] (no caption) navigation=[true/false] (false) > </gallery>
t0d0s
- Ability Points per game/expansion
- The Foundation
- Hidden locations: 10
- Side missions: 3*3=9
- Story missions: 2+16
- AWE: 8
- The Foundation
- Check Mods for Grip
- Check Mods for Shatter
- Check Mods for Spin
- Check construction of Pierce, add to materials and Source
- Add first upgrade for Pierce to Source
- Add second upgrade for Pierce to materials and Source
- Check Mods for Pierce
- Add construction of Charge to materials and Source
- Add first upgrade for Charge to materials and Source
- Add second upgrade for Charge to materials and Source
- Check Mods for Charge
- Add construction of Surge to materials and Source
- Add first upgrade for Surge to materials and Source
- Add second upgrade for Surge to materials and Source
- Check Mods for Surge
- Astral Construct
- Hidden Location near Mail Room
- Updates
- Large Scale HRA: perhaps rewrite, especially trivia; add location (same as or near Darling: Underhill Disagreement)
- Grip#Exclusive Mods: re-link later
- Extension:TemplateData – what is this?
- Template:Common
- Template:Uncommon
- Template:Rare
- Template:Prime
- Template:Absolute
- Template:Infinite
- MediaWiki:Backgrounds.css – maybe later my own background?
- Category:Map images
- Category:Logos
- The Tommassi mess (only in 2nd playthrough; I'm pretty sure I had seen "Tomassi" in-game, but can't find anything about that, now; the Steam achievement is using "Tomassi"); FDSMDP deleted Alberto Tomassi, though
- Mailbox
- Deployed rangers: only one at a time; next possible only after reload, like area reset as for enemies and loot
- Collectibles – restructure
- esseJ and Self-Reflection – rewrite
- Guthrie: check connections
- Aerobics: add-on mod with non-add-on icon and odd order (below EXP, where most base game's are)
- Check order of achievements for Abilities when I know how many points are needed to unlock the three Personal Mod slots
- Abilities: add Evade
- Review The Foundation achievements when through
- Is the Oldest House needed, together with the disambiguation suffix on the Oldest House (Collectible)?
- Hedron (Collectible): there's a plan or drawing of Pierce visible in the background; check for texture files, if it's an actual drawing in-game – else, that has to be noted on Service Weapon
- Somehow implement the information that the unstable, shifting area can be accessed further on, after completing a Merry Chase, by Levitating into the Break Room's hole in the ceiling
- Move "Blessed" organization to
"Blessed"orBlessedonly? - Articles (Simon Arish, Bureau Heads) list Arish as "informally" or "effectively" being Head of Security/Operations, but then there's also
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_2_3973, "I can't believe Arish got promoted." ?! - Review User:Mazaltovcocktail's edits (and message them)
Resonance– reverted by FDSMDP- Altered World Event – reviewed by FDSMDP
- Paranatural
- Altered Item
- Polaris
- The Board
- Casper Darling
- Federal Bureau of Control
- Zachariah Trench
- Control ARG < read/watch >
"What links here" leftovers from the Collectibles-renaming
- Research & Records: Hiss Demolition Expert
- Case Files: Havana Summary
- Case Files: Kyiv Summary
- Case Files: Refrigerator Supplement
- Case Files: Hammer Procedures
- Case Files: Paper Lantern Supplement
- Correspondence: Prohibited Items Reminder
- Correspondence: Machine God
- Multimedia: Dyna-mite
- Hotline: Astral Constructs
Post-game quotes from Jesse, location remarks
After having taken control, Jesse Faden makes remarks when visiting certain places of the Oldest House (only once, I guess) – where to post them?
[0.06-5.67]“Jesse Faden, Director of the Federal Bureau of Control."[7.53-9.25]I still don’t quite believe it.[10.46-14.23]But you always knew where we were headed.
| “ | Even if it was a dream, I feel Darling reached out to me through the Hotline. I have a feeling he and Trench won't be the only callers from the beyond. |
” |
- NSC Power Plant, especially the monitoring level:
| “ | NSC: "Northmoor Sarcophagus Container." The two previous Directors both lost control while dealing with paranatural forces. I don't want to make that a rule. |
” |
| “ | You and Hedron were never one and the same. She… it helped Darling with the HRAs to slow the Hiss down. And it helped me learn to tap into this power I had inside. You. |
” |
[0.11-3.49]Arish said Marshall was last seen heading here.[4.66-9.61]What was so important she had to come down here while the Hiss invasion was at its worst?
- DONE! Containment Sector (MAYBE PANOPTICON?):
| “ | All this paranatural power contained in one place is a risk. Makes me wonder what other dangers are locked away inside the Bureau. |
” |
[0.07-0.72]Dylan.[2.72-7.85]Would things have gone differently if Trench and Darling hadn’t been running the show?[10.27-13.48]My Bureau will be different, better.[16.14-18.49]Maybe Dylan will wake up to see that.
- DONE! Ordinary AWE (location):
| “ | How many cases like Ordinary are there? How many AWE research areas are waiting in forgotten sectors? I'll need to look into them once the Hiss has been dealt with. |
” |
- Ordinary Dump:
| “ | I'm the only one who knows what really happened in Ordinary. When this is over, maybe I'll write it all down, a full disclosure. |
” |
- DONE! Foundation (location):
| “ | Is this still a part of the Oldest House? It feels much older. What's older than oldest? Where does the Oldest House begin? |
” |
— Jesse Faden near the portal | ||
I can’t think of a more fitting vacation spot for Ahti.
| “ | Ahti's still gone. I get the feeling he had more of an agenda than he let on. Did he already get what he was here for? |
” |
| “ | Back in Ordinary, I burned all the slides except the one that led to Hedron. Trench used one of the burned ones to open a door to the Hiss. Did Darling hide the Hedron slide? Did Trench destroy it? |
” |
- Hedron Chamber:
| “ | Hedron guided me here only now after it spent years locked in a cage. Why not before? Because it didn't want me to find Dylan? It didn't bring me here to free it. It brought me here to fight the Hiss. |
” |
- Executive Sector, when visiting Dylan Faden in his coma:
| “ | I'll be here waiting for you when you wake up, brother. If you wake up. |
” |
Some extra article work
Make some articles articles instead of redirects. For example, Unique Mods and some hard to gather achievements:
Red
| Website: #ea000c |
| In-game at Brightness 50: #e7000d |
system.ui, "var(--reactive-red)": #e9000d
|
| Wiki buttons: #b4040c |
| Wiki tables: #b6252d |
- some color codes from
system.ui
--active-color: hsl(169, 100%, 38%); --warning-color: hsl(356, 80%, 51%); --hud-alert-color: hsla(356, 80%, 51%, .25); --bg-50: hsla(0,0%,5%,.5); --bg-red: hsla(357, 100%, 25%, 0.6); --bg: hsla(0,0%,5%,.85); --light95-55: hsla(0,0%,95%,.55); --light95-35: hsla(0,0%,95%,.35); --light95-25: hsla(0,0%,95%,.25); --light95: hsl(0,0%,90%); --red: var(--reactive-red); --green: hsl(170, 100%, 38%); --green-used: hsl(170, 38%, 77%); --dark10: hsl(0,0%,10%); --selected-color: hsla(0,0%,90%, 1); --default-color: hsla(0,0%,5%, 0.8); --default-color-border: hsla(0,0%,90%, .2); --default-new-color: hsla(0,0%,5%, .8); --disabled-color: hsla(0,0%,10%, 1); --header-color: var(--red); --health-color: hsl(187, 85%, 41%); --energy-color: hsl(0, 0%, 100%); --map-label-color: #edebe0; --slider-track-disabled-color: hsl(0,0%,3%); --progress-circle-default-color: hsla(0,0%,10%, 0.4); --text-selected-color: hsl(0,0%,10%); --text-default-color: hsla(0,0%,90%, 0.6); --bar-background: hsla(0,0%,90%,.25); --drop-shadow-color: rgba(0,0,0,.4); --force-green: #3b835a; --patriot-blue: #000037; --notice-blue: #004a98; --reactive-red: #e9000d; --caution-yellow: #fddb0d; --controls-color-a: #00C2A0; --controls-color-b: #e61C2B; --controls-color-y: #FAD917; --controls-color-x: #3F92B6; --controls-color-cross: #9FBFFE; --controls-color-circle: #FF8491; --controls-color-square: #FAA8E7; --controls-color-triangle: #00E7DF; --highlight-color: var(--light95); --rarity-common: #595959; --rarity-uncommon: #459184; --rarity-rare: #43668b; --rarity-legendary: #9d5832; --rarity-exquisite: #b13250; --rarity-ascendant: #a150a8;
Additional four colors from crosshair_line.tex
| #ffffff |
| #ff5900 |
| #00bfa0 |
| #000000 certain grade of transparency |
| Common | Common |
| Uncommon | Uncommon |
| Rare | Rare |
| Prime | Prime |
| Absolute | Absolute |
| Infinite | Infinite |
Theme designer
- as of 19 June 2022
- See also w:Help:FandomDesktop conversion guide#Theming variables
| Community background color: | #017683
| |
| Sticky nav background color: | #005958
| |
| Community header color: | #ffffff
| |
| Accent color: | #b4040c
| |
| Link color: | #61a0af
| |
| Article background color: | #ffffff
|
| Community background color: | #292929
| |
| Sticky nav background color: | #4f5e66
| |
| Community header color: | #ffffff
| |
| Accent color: | #b4040c
| |
| Link color: | #8bb8d0
| |
| Article background color: | #1f1f1f
|
tables
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| Test test test test test test | 1 line of text = 52px row height; padding-left and -right = 12px | |
That "bind" terminology
So, are Objects of Power bound to or by somebody? Or even something else?
- By
- Service Weapon (Collectible): "[…] be bound by […]"
- Merry-Go-Round Horse (Collectible): "[…] bound by [REDACTED]."
- X-Ray Light Box (Collectible): "[…] has no current binder." (Meaning: somebody is the active part in the process.)
- Home Safe (Collectible): "[…] bound by [REDACTED]."
- Jukebox (Collectible): "[…] not bound to any known individual. Attempts by Bureau staff to bind it […]"
- To
- Floppy Disk (Case Files): "[…] bound to […]"
- Jukebox (Collectible): "[…] not bound to any known individual. Attempts by Bureau staff to bind it […]"
- Ashtray and Cigarette: "[…] is currently bound to […]"
- Hm…
- Benicoff TV (Collectible): "[…] a man named [REDACTED] had bound himself to the object."
- Summary
OOPs are bound by a parautilitarian, the objects themselves then are bound to them. From the binder's subjective point of view, they may understand this as binding themselves to the object, as well. So, it's all depending on the general phrasing, points of view, and how it shall be described in an article.
The Vending Spree
Lots of Mod (interestingly none from the related expansion) and Material rewards, plus 1,100 Source. All this also drops if the Vending Machine isn't 'killed', but loot seems to be more in the latter case. Also, achievement!
Locations and which one of the present machines seems random.
- 4 × Abandoned Offices (two different ones: one near Control Point and entrance, opposite the security office; the other one behind the security check (more often)
- 1 × Observation Deck
| # | Mods | Materials | |||||
|---|---|---|---|---|---|---|---|
| common | uncommon | rare | prime | absolute | infinite | ||
| 1. | 0 | 0 | 3 | 4 | 4 | 0 | 24 |
| 2. | 0 | 0 | 3 | 4 | 4 | 0 | 24 |
| 3. | 0 | 0 | 3 | 4 | 4 | 0 | 24 |
| 4. | 0 | 0 | 3 | 4 | 4 | 0 | 24 |

