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Charge is one of the Weapon Forms of the Service Weapon. It usually becomes available for construction as the fifth Form during the mission My Brother's Keeper, when Jesse Faden has gained access to the Containment Sector and was able to collect the required material.

Characteristics

Comparable to a rocket launcher, Charge is capable of launching up to three powerful rounds to be unleashed on a single point, causing explosive area of effect damage. The charged rounds are fired on the trigger's release, and each one is charged to maximum before the next round begins to charge. The rounds are automatically fired after all three rounds are charged completely. Individual projectiles can be Launched with the Launch Explosives Ability upgrade, causing them to deal more damage.

Construct Charge

As with other Forms of the Service Weapon, Charge can be builty at a Control Point under the Astral Constructs tab, requiring Source and Materials as listed below. The option will only appear after at least one of each of the required Materials have been collected in the Loadout.

Level 1 Source Materials
Charge (Loadout) 25,000Source Remote ThoughtRemote Thought × 10
Astral BlipAstral Blip × 3
Corrupted SampleCorrupted Sample × 2

Upgrade Charge

Charge can be upgraded twice as an Astral Construct at a Control Point when the required materials have become available to Jesse Faden. The option is shown, together with the exact numbers needed, when at least one specimen of each material has been collected and is present in the Loadout. On top of materials, Source is also consumed in the upgrade process. Each upgrade unlocks an additional Mod slot and increases the weapon's base damage.

Source Materials Upgrades
Charge (Construct) 30,000Source Threshold RemnantThreshold Remnant × 15
Intrusive PatternIntrusive Pattern × 10
Hidden TrendHidden Trend × 3
Level 2: Unlocks second Mod slot; increases base weapon damage
45,000Source Entropic EchoEntropic Echo × 10
Undefined ReadingUndefined Reading × 5
Untapped PotentialUntapped Potential × 1
Level 3: Unlocks third Mod slot; increases base weapon damage

Exclusive Mods

The following Weapon Mods are exclusive to Charge:

Mod Effect Maximum bonus Notes
Ballistic Ammo Refund (small)Ballistic Ammo Refund Ammo recovery on weapon hits ≥ +5% Available only with The Foundation installed or in the Ultimate Edition
Charge Velocity Boost (small)Charge Velocity Boost Increases projectile speed +125% Quasi redundant after acquiring Thin Space
Critical Ammo Refund (small)Critical Ammo Refund Ammo recovery when at critical Health ≥ +6% Can only be gained during Expeditions
Thin Space (small)Thin Space Increases projectile speed V +500% Unique "absolute" Mod; reward for completing the side mission Gerbil Took the Top Head (available only in AWE)

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