Hiss Troopers are a type of Hiss-corrupted personnel and are one of the enemy types in Control.
Overview
Named Hiss Troopers
- Trooper Second Class Coppack
- Trooper First Class Strobridge
- Trooper Captain Willett
- Trooper Lieutenant Saalasti (found near P6 cell post-game)
Combat
Armor
- Dark blue Ballistic armor
- Helmet with opaque visor, decorated with an eye.
Weapons used
Hiss Troopers use two types of weapon, grenade launchers and miniguns. The grenades fired by Hiss Troopers can be Launched back with the Launch Explosives Ability upgrade, and will not detonate when being held by Jesse. The grenades will beep and be indicated by a yellow marker when they are fired, enabling them to be tracked.
Research summary
- Main article: Hiss Trooper (Collectible)
| “ | Troopers are meant to be the first agents to enter unknown AWEs, Thresholds, or any other paranaturally hazardous situation. They are heavily armored and heavily armed in preparation for the worst.
As a result of their role, Hiss Troopers have access to the heaviest armor and weaponry from the Bureau's armory, including military grade chain guns and grenade launchers. In addition to their already formidable FBC-issued armor, the Hiss resonance surrounding these entities is dense enough to stop bullets. If forced to engage one of these, be sure to make use of any available cover. Also note that, to the telekinetically-talented, enemy grenades can be a welcome source of ammunition. |
” |
— Excerpt from Hiss Research by Emily Pope | ||








